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Krazy Ivan

Krazy Ivan submarine

Background

Our set of near future submarine rules are still under development.

The game sets submarines against each other using all manner of torpedoes, sonar equipment and other stuff.

These rules are still under development, please feel free to utilise them, try them and send us feedback.

News: Krazy Ivan for real...

the future is assault submarines and the future is now...

I was reading The Register and found this wonderful article about how the US Navy is converting old Trident subs into troop (frogmen) carrying assault subs.

The rebuilt vessels can nowadays carry 66 elite special-forces frogmen, who will typically be Navy SEALs or possibly members of the new US Marines MARSOC outfit. Some reports suggest that up to 102 underwater warriors may be able to cram in for short periods. The subs will have a "dry hangar", an underwater docking bay allowing the frogmen to deploy from their mother ship aboard SEAL Delivery Vehicles (SDVs), minisubs which can carry them in to enemy coastlines.

The future is assault submarines and the future is now.

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Krazy Ivan
Introduction
Ideas & Concepts
Rules - Basics
Submarines
Command Points
Turn Phase
Target Acquisition
Orders
Acceleration
Turning
Movement
Firing
Torpedos
Torp Movement
Evasion
Damage Tables
Morale
Scenarios
Advanced Rules
Models
Sources
Tally Ho
Cold Iron
Form Line of Battle
Fox Two!
Iron & Fire
Action Stations