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The Big Gunz Rule
Alternative weapon rules for the Ork Battlefortress
The Ork Battlefortress is a mean machine, well according to the Boyz
it is
in reality a single Battlefortress is a real easy target to
hit and destroy. Though they can give out quite a bit of firepower (eight)
the range if quite low for such a points heavy machine, 45cm.
One on is to replace FP weapons with other options such as Pulsa Rokkits
or Flak weapons.
Looking at a traditional model, you can see that the majority of the
FP probably comes from the two turrets. If you replace either of the turrets
with a different weapon then you lose 4 FP and must pay the additional
points given below.
You can also add extra weapons to a Battlefortress at the following costs.
No more than two extra weapon systems can be added and added weapons must
be shown on the model.
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| Pulsa
Rokkitt * |
Front |
30cm |
Disrupt |
+7 |
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| Flak Gunz |
All Round |
30cm |
2 |
+20 |
Flak |
| Krooz
Missulz * |
Front |
unlimited |
(1) |
+53 |
Place
barrage template, roll one anti-tank shot against affected units. |
| Weapons Battery |
All Round |
45cm |
4 |
+24 |
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| Gunnerz |
All Round |
30cm |
3 |
+12 |
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| Big Lobba |
Front |
45cm |
Hvy Barrage |
+36 |
Firepower
= 1 for firefights |
| Weirdboy
Tower |
All Round |
- |
(1) |
+25 |
Psyker.
May use Psychic Blast Fate Cards and adds bonus in assaults and firefights. |
* Note that these are one shot weapons and once fired can not be fired
again.

This Battlefortress has had its two turrets
replaced with Flak guns, and has had a Pulsa Rokkitt and Gunnerz (represented
by Ork Buggy Gunners) added.

A converted Battle Fortress (uses turrets
from a Squiggoth and two plastic Battlewagon turrets). It is has an additional
Weapons Battery (in the shape of the Squiggoth Turret).
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