The Big Gunz Rule
Alternative weapon rules for the Ork Battlefortress
The Ork Battlefortress is a mean machine, well according to the Boyz it is in reality a single Battlefortress is a real easy target to hit and destroy. Though they can give out quite a bit of firepower (eight) the range if quite low for such a points heavy machine, 45cm.
One on is to replace FP weapons with other options such as Pulsa Rokkits or Flak weapons.
Looking at a traditional model, you can see that the majority of the FP probably comes from the two turrets. If you replace either of the turrets with a different weapon then you lose 4 FP and must pay the additional points given below.
You can also add extra weapons to a Battlefortress at the following costs. No more than two extra weapon systems can be added and added weapons must be shown on the model.
Pulsa Rokkitt * | Front | 30cm | Disrupt | +7 | |
Flak Gunz | All Round | 30cm | 2 | +20 | Flak |
Krooz Missulz * | Front | unlimited | (1) | +53 | Place barrage template, roll one anti-tank shot against affected units. |
Weapons Battery | All Round | 45cm | 4 | +24 | |
Gunnerz | All Round | 30cm | 3 | +12 | |
Big Lobba | Front | 45cm | Hvy Barrage | +36 | Firepower = 1 for firefights |
Weirdboy Tower | All Round | - | (1) | +25 | Psyker. May use Psychic Blast Fate Cards and adds bonus in assaults and firefights. |
* Note that these are one shot weapons and once fired can not be fired again.
This Battlefortress has had its two turrets replaced with Flak guns, and has had a Pulsa Rokkitt and Gunnerz (represented by Ork Buggy Gunners) added.
A converted Battle Fortress (uses turrets from a Squiggoth and two plastic Battlewagon turrets). It is has an additional Weapons Battery (in the shape of the Squiggoth Turret).