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Rules
These rules allow games to be played out between opposing fleets of submarines (and other underwater craft).
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Introduction
Ideas & Concepts
Rules
- Basics
Submarines
Command
Points
Turn
Phase
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Target
Acquisition
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Orders
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Acceleration
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Turning
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Movement
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Firing
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Torpedos
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Torp
Movement
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Evasion
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Damage
Tables
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Morale
Scenarios
Advanced
Rules
Models
Sources
Tally
Ho
Cold
Iron
Form
Line of Battle
Fox
Two!
Iron & Fire
Action
Stations