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Warmaster

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Introduction
Ideas & Concepts
Rules - Basics
Submarines
Command Points
Turn Phase
Target Acquisition
Orders
Acceleration
Turning
Movement
Firing
Torpedos
Torp Movement
Evasion
Damage Tables
Morale
Scenarios
Advanced Rules
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Sources
Tally Ho
Cold Iron
Form Line of Battle
Fox Two!
Iron & Fire
Action Stations

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Turning

Each submarine has a turning rate, which is modified according to the submarine's speed. The turning circles each have a number, a submarine may not use a turning circle smaller than its turning rate.

Submarines may "jink", considering they do not exceed their move, however submarines are limited in the number of turns they can make in one game turn according to their size.

Small

three turns

Attack

two turns

Boomer

one turn

Large Boomer

one turn

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