Homepage - News and Views - Wargaming Rules - Show & GamesDay Reports - Miniatures Gallery - Jimbo's Workbench - Ork Workbench - Daemonhunters Workbench - Witch Hunters Workbench - Scenery & Terrain Workbench - Photography Techniques - Articles - Books - Editorial - Epic40K - Epic Armageddon - Epic Workbench - Space 1889 - Flintloque - Star Trek Full Thrust - Doctor Who - Warmaster - Warhammer40K - Warhammer 40K Miniatures Gallery - Blog

line

Rules Page
Wargaming Books

Warmaster

Warhammer 40K
Space Hulk
Epic40K
Epic Armageddon
Flintloque
Space 1889
Epic 1889
Star Trek Full Thrust
Krazy Ivan
Introduction
Ideas & Concepts
Rules - Basics
Submarines
Command Points
Turn Phase
Target Acquisition
Orders
Acceleration
Turning
Movement
Firing
Torpedos
Torp Movement
Evasion
Damage Tables
Morale
Scenarios
Advanced Rules
Models
Sources
Tally Ho
Cold Iron
Form Line of Battle
Fox Two!
Iron & Fire
Action Stations

Up to 8Mb broadband from just £9.99 a month. PlusNet broadband.

 

Evasion

Following an attack, a submarine may attempt to evade an attack.

The submarine will do this by various methods, including undertaking a manouvre such as the "Crazy Ivan!"

All evasive action requires the use of one command point.

Crazy Ivan! - this

Decoys - these will

Pump Wakes - this

Point Blank Anti Torpedo Lasers - these are a last ditch attempt by a submarine to destroy any incoming torpedoes. They work in a similar manner to the Phalanx Close-In Weapon System mounted on surface ships in the 1990's

Books
Alternate World War Two Web Links

    spacer    
Copyright ©1998-2003 Felix's Gaming Pages All Rights Reserved