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Rules Page
Boldly Going Dawn of the Third Age The Romluans Senior Officers to the Bridge characters in Star Trek Full Thrust The Tholians Reaching the Threshold Threshold Cards - Designer's Notes Data's Day Enagage the Cloaking Device Star Trek II |
Klingons on the Starboard BowThe Star Trek Full Thrust Story By James ClayThe SFSFW is an independent, non-profit making organisation, run by gamers for gamers. The basic overall aim of the SFSFW is the promotion of Fantasy and Science Fiction wargaming at all levels. One aspect of this has been the staging of participation games at various shows across the country. The SFSFW has staged different games over the years from Full Thrust (using the Ground Zero Games background), Battle of the Five Armies, a DBA/HOTT fantasy game and many others since Star Trek: Full Thrust, including Godzilla: Destroy All Monsters, an Iron Cow 6mm naval game, Flintloque and even Man OWar. So after the success of Battle for the Five Armies, the SFSFW were back on the road once more with Full Thrust, however this time, a slight difference. Instead of Ground Zero Games ESU and NAC, it is now Star Fleet and the Klingon Empire. This is Star Trek - Full Thrust. Actually the game was suppose to be Godzilla, however due to time constraints we knew we wouldnt be able to get it ready in time for Reveille. Also as Salute is the first in the show season for the SFSFW, it would be better if Godzilla could debut there. So what about Reveille, Godzilla wouldnt be ready? Well sadly the scenery for the Five Armies was on the verge of falling apart and could not be used. Lets do Full Thrust again said the committee, and there you have it.
However, nothing is simple in life, time to find some models. I was lucky in that MicroMachines has just released their Star Trek Collections. Okay, so they arent perfect, but as the old FASA/Citadel ships were unavailable, they would have to do. What of the rules, Full Thrust would need a little tweaking with to make it work within the Star Trek universe. I also wanted to ensure that the game was easy and fun to play, whilst remaining true to what you see on television. The last time we had put on Full Thrust I had produced some record sheets. For this game I wanted those record sheets to be better and make the game easier to play. By combining the rules summary with the record sheet I could individualise the rules for each ship - the Enterprise would have rules for Phasers and Photon Torpedoes, but no rules for Disrupters. I also had space to explain what the symbol meant on the record sheets. I took a bit of a liberty here and changed some of the names so they would fit in with Star Trek, beams became phasers, screens became shields, FTL became the warp drive and so on. I also had to write rules for Disrupters and Photon Torpedoes. As for the actual stats of the ships, hmm, now theres a topic for debate. I dont think that my ideas will necessarily fit in what other ideas other people have, but they seem to work.
Another idea was to change the threshold system: Whereas before when you had crossed out the damage boxes and reached the end of one line, you had reached a Threshold Point. Then you had to roll for each of your systems to see if it was still working. This didnt really work in the participation game last time we did Full Thrust, slowing the game down. I have replaced this rule with Threshold Cards. These cards can cause the same effects, sometimes minimal damage, other times major losses to all systems. It is possible after reaching the first Threshold Point, for there to be a warp core breach... Also in the pack are Final Frontier Cards which means the player has to pick a card from a different deck. These cards describe various events that can affect the game. Some have to be played immediately; a dimensional rift causes another ship to appear and join the battle; or intervention by the Organians which means the game is over. Others can be held onto and played in a later turn; repair teams fix or jury-rig two of your systems; or lucky shot enabling your tactical officer to bypass an enemy ships shields. The rules seems to work, they are fast and furious. It is possible to destroy a ship with a single shot (you have to be pretty lucky like Steve Blease was in playtesting). They do reflect what happens on the television and in the movies. Though Godzilla is the main SFSFW participation game, I have a feeling that Star Trek Full Thrust will be around at a few shows.
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